Tag Archives: Konami

[Cosplay&More] – The most incredible Quiet cosplay ever from Metal Gear Solid !

Quiet

Quiet[a] is a fictional character from Konami‘s Metal Gear series. Created by Hideo Kojima and designed by Yoji Shinkawa, she appears in the 2015 action-adventure stealth video gameMetal Gear Solid V: The Phantom Pain as one of the game bosses opposing the protagonist Venom Snake, but can also become an ally enabling to go on missions with her.

Tali Xoxo

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Quiet, from Metal Gear Solid by the gorgeous @supertaunt (Tali Xoxo)

The character is a mute skilled assassin and sniper with supernatural abilities belonging to the covert strike force XOF, a division of the American intelligence agency Cipher. Depending on the player’s actions, she can be captured by Venom Snake and eventually used as a member of his Diamond Dogs mercenary group. Quiet was the source of criticism by some media for contributing to a seemingly oversexualized portrayal of women in video games.

From https://en.wikipedia.org/wiki/Quiet_(Metal_Gear)

Meryl Sama

Quiet by @MerylSama
Quiet by @MerylSama – Photo by Francesco Sanseverino
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Quiet from Metal Gear Solid by the gorgeous @MerylSama (Gaia Sanetti)
Gaia Sanetti as Quiet
Quiet from Metal Gear Solid by the gorgeous @merylsama – Photo by Ivan King
Quiet from Metal Gear Solid by Gaia Sanetti
@MerylSama – Photo by Francesco Sanseverino

Sophie Valentine

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Quiet from Metal Gear Solid by the gorgeous @Sophie_Cosplay – Photo by NaniguGG

Sophie Letyago

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Quiet, from Metal Gear Solid by the gorgeous Sophie Letyago

Tniwe

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Quiet, from Metal Gear Solid by the gorgeous @tniwe

Jill Styler

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Quiet from Metal Gear Solid by the gorgeous @JillStyler

Angela Bermudez

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Quiet from Metal Gear Solid by the gorgeous Angela Bermudez – Photo by Adrián Coto Fotografía
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[Cosplay&More] – Metal Gear Solid 4 – Laughing Octopus by the gorgeous Meryl Sama

Metal Gear Solid 4: Guns of the Patriots

Metal Gear Solid 4: Guns of the Patriots[a] is an action-adventure stealth video game developed by Kojima Productions and published by Konami exclusively for the PlayStation 3 console. It is the sixth Metal Gear game directed by Hideo Kojima, and was released worldwide on June 12, 2008.[1][2]

Set five years after the events of Metal Gear Solid 2: Sons of Liberty,[b] the story centers around a prematurely aged Solid Snake, now known as Old Snake, as he goes on one last mission to assassinate his nemesis Liquid Snake, who now inhabits the body of his former henchman Revolver Ocelot under the guise of Liquid Ocelot, before he takes control of the Sons of the Patriots, an A.I. system that controls the activities of PMCs worldwide.[3]

Guns of the Patriots received universal acclaim, garnering perfect reviews and Game of the Year awards from several major gaming publications, including GameSpot, which claimed that the game was “technically flawless”.[4] Often considered to be one of the seventh generation of console gaming‘s most significant titles, its release caused a boost in sales of the PlayStation 3, where it sold over six million copies worldwide.

From : https://en.wikipedia.org/wiki/Metal_Gear_Solid_4:_Guns_of_the_Patriots

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Laughing Octopus by the gorgeous Meryl Sama –  Photo by Ivan KING.

Laughing Octopus

Laughing Octopus, also known as The Devil’s Child, and twice informally referred to as Tentacles, was the stealth expert of the Beauty and the Beast Unit. She suffered from a severe case of Post Traumatic Stress Disorder due to traumatic events in her childhood. Like all the members of the BB Corps, she was mentally unstable and prone to outbursts and mood swings. In Laughing Octopus’ case, she was prone to outbursts of manic laughter. She was equipped with an advanced OctoCamo suit, along with a number of mechanical appendages that served a variety of purposes.

From : http://metalgear.wikia.com/wiki/Laughing_Octopus

[Cosplay&More] – Metal Gear Solid, Meryl by the gorgeous @merylsama

Metal Gear Solid

Metal Gear Solid[a] is an action-adventure stealth video game produced by Konami Computer Entertainment Japan and released for the PlayStation in 1998. The game was directed, produced, and co-written by series creator Hideo Kojima, and serves as a sequel to the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also wrote and directed.[5]

Metal Gear Solid follows Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit.[6] Snake must liberate two hostages, the head of DARPA and the president of a major arms manufacturer, confront the terrorists, and stop them from launching a nuclear strike.[7] Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting was used throughout the entire game.[8]

Metal Gear Solid was well received, shipping more than six million copies,[9] and scoring an average of 94/100 on the aggregate website Metacritic.[10] It is regarded as one of the greatest and most important games of all time,[11][12] and is often seen as the game which helped popularize the stealth genre. The commercial success of the title prompted the release of an expanded version for the PlayStation and PC, titled Metal Gear Solid: Integral;[13] and a remake, Metal Gear Solid: The Twin Snakes was later released for the GameCube.[14][15] The game has also spawned numerous sequels, prequels and spin-offs, including several games, a radio drama, comics, and novels.

from https://en.wikipedia.org/wiki/Metal_Gear_Solid

Meryl Silverburgh

Meryl_Silverburgh

Meryl Silverburgh (メリル・シルバーバーグ Meriru Shirubābāgu?) is a video game character in the Metal Gear series by Hideo Kojima. She was originally a character from the 1994 Konami adventure game Policenauts, which was directed by Hideo Kojima. After her original appearance, she was redesigned and reintroduced in Metal Gear Solid as Solid Snake‘s sidekick and love interest.

From https://en.wikipedia.org/wiki/Meryl_Silverburgh

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Meryl Sama – Photo by M&M Photographic

 

 

[Cosplay&More] – Castlevania : Symphony of the Night, Maria Renard by the gorgeous Valeriya Chekulaeva

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Valeriya Chekulaeva http://toruviel85.deviantart.com/ – Photo by http://nita13.deviantart.com/

Castlevania : Symphony of the Night

Castlevania: Symphony of the Night (Japanese: 悪魔城ドラキュラX 月下の夜想曲 Hepburn: Akumajō Dracula X: Gekka no Yasōkyoku?, Devil’s Castle Dracula X: Nocturne in the Moonlight)[1][2] is a platform-adventure action role-playing game developed and published by Konami in 1997 for the PlayStation. It is the direct sequel to Castlevania: Rondo of Blood and features Dracula’s dhampir son Alucard as the protagonist.[3] It marks a break from previous games in the series, which are action platformers. The game features more emphasis on exploration, non-linear level design, and role-playing elements.

Its initial commercial success was limited[4] – particularly in the United States where it was not strongly publicized – but it was critically praised, gained sales through word-of-mouth and eventually became a hit. It has since been re-released on several gaming consoles and is now considered a sleeper hit, a cult classic, and one of the best video games ever made.

From https://en.wikipedia.org/wiki/Castlevania:_Symphony_of_the_Night

Maria Renard

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Valeriya Chekulaeva http://toruviel85.deviantart.com/ – Photo by http://nita13.deviantart.com/

Maria Renard (マリア・ラーネッド Maria Rāneddo?) is a local village girl with the power to control the Four Symbols (China) of Chinese mythology. She appears in the PC Engine video game Akumajō Dracula X: Rondo of Blood (and its remakes Dracula X Chronicles for PSP and Castlevania Dracula X for Super NES), as well as in Symphony of the Night, Castlevania Judgment, and Akumajō Dracula: The Medal. She is a distant blood relative of the Belmont clan[12][13] (no mention of that connection is to be found in Castlevania: The Dracula X Chronicles, where she is instead said to be the daughter of a local lord). In the Super NES version of Castlevania: Dracula X, she’s also said to be the sister of Richter’s beloved Annette, a detail that’s not alluded to in the other games. She was later adopted by the Belmont family in Castlevania Judgment.

In 1792, Maria’s parents were killed, and she was captured, along with several other young women, and taken to Dracula’s castle. Richter Belmont saved Maria from Shaft, one of Dracula’s servants, who was attempting to cast a spell on her. Once Maria is rescued, she becomes playable and uses various magically enhanced animal attacks for combat. There exists an ending in which Maria confronts and defeats the Count instead of Richter. In the introduction sequence to Symphony of the Night (a retelling of the final boss battle Rondo of Blood), if Richter’s health completely runs out, a twelve-year-old Maria will appear and amplify Richter with her magic in his effort to defeat Dracula. Judgment further explains that she fought alongside Richter in defeating Dracula and has power that rivals the Belmonts. Unlike Annette, if you fail to save her in Rondo of Blood, you will not face her at the end.

Four years after the defeat of Dracula, Richter vanished. Maria immediately set out to find him. After a year of searching, in 1797, she finally found Castlevania. In the castle she learned that Richter was working in concert with the dark forces. With Maria’s help, the half-vampire Alucard was able to break Shaft’s hold on Richter and defeat Dracula. Depending on certain player actions in Symphony, the player will receive different endings. In one, Maria will admit to not being able to live without Alucard and go after him. In another, she will resign herself due to the fact that she cannot ease his torment and returns home with Richter.

Maria also appears in Judgment. There, she’s shown acting in a more childish way: she constantly trips and miscalculates her powerful magics, for comedic effect, and she acts mostly unaware of the Time Rift’s nature, for example believing that Simon and Trevor merely stole the Vampire Killer from her friend Richter. Furthermore, this incarnation of Maria is seemingly obsessed with her diminutive frame and her younger age, going so far to openly complain against Camilla and Shanoa for their more mature bodies, and claim that Sypha’s large breasts are a gift from God, lashing out to her ancestor for suggesting that her beauty may pose a liability in combat.

She is voiced by Kimberly Forsythe in Symphony of the Night, Philece Sampler in Judgment, and Michelle Ruff in The Dracula X Chronicles and the PSP version of Symphony of the Night.

From https://en.wikipedia.org/wiki/List_of_Castlevania_characters#Richter_Belmont

[Cosplay&More] – Metal Gear Solid 3, Eva by the gorgeous Gaia Sanetti

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Gaia Sanetti (@merylsama) – Photo by Ivan King

Metal Gear Solid 3: Snake Eater

Metal Gear Solid 3: Snake Eater[a][1] is an action-adventure stealth video game produced by Konami Computer Entertainment Japan for the PlayStation 2.[9] It was released in late 2004 in North America and Japan, then in early 2005 in Europe and Australia. It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the previous installments.[10]

Set in 1964 (three decades before the events of the original Metal Gear), the story centers on FOX operative codenamed Naked Snake as he attempts to rescue a Russian rocket scientist by the name of Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, and assassinate his defected former boss.[11] While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Soviet jungle setting,[12] with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the setting has changed, the game’s focus remains on stealth and infiltration, while retaining the series’ self-referential, fourth wall-breaking sense of humor.[11] The story of Snake Eater is told through numerous cut scenes and radio conversations.[13]

Metal Gear Solid 3: Snake Eater was critically acclaimed, receiving praise for its story, gameplay, graphics, setting, characters and ending, as well as departing from the series’ typical conventions. Snake Eater was a commercial success, having sold 3.6 million copies worldwide by August 2005.[14] It is now widely considered to be one of the greatest video games of all time.

From https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater

EVA

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Gaia Sanetti (@merylsama) – Photo by Ivan King

EVA (エヴァ?) is a character from the Metal Gear series. EVA is introduced in Metal Gear Solid 3: Snake Eater in 2004, and appears in Metal Gear Solid 4: Guns of the Patriots.

According to her backstory, EVA was born in Meridian, Idaho, on May 15, 1936. At some point in her childhood, prior to the advent of World War II, she, along with several other children across the world, were taken by the Philosophers secret world government conspiracy and raised in a joint U.S.-Soviet-Chinese facility, receiving spy training at one of the Philosophers “charm schools,” so she could become a sleeper agent. As a result of this, she was indistinguishable from any other native-born American. She eventually joined The Second Department of the Chinese People’s Liberation Army General Staff Headquarters, responsible for collecting military intelligence. There, she learned techniques such as “bandit shooting,” a horizontal sweep using the Shanxi Type 17 handgun.

EVA first appears in Metal Gear Solid 3: Snake Eater, set in 1964, as a motorbike-riding supposed KGB female spy and a former NSA codebreaker who has defected to the Soviets along with ADAM (Revolver Ocelot). She uses her charm and good looks to win over the trust of Naked Snake and his Soviet enemies.[2]EVA wants to kill Ocelot to avoid breaking her cover, but is stopped by Snake, who starts to like him. Later, EVA infiltrates Colonel Volgin’s GRU base through the disguise of being Sokolov’s lover named Tatyana (タチアナ Tachiana?) and assists Naked Snake;[3] “Tatyana” is tortured by Volgin with electric shocks in order to coerce an uncooperative Sokolov into completing the Shagohod‘s development and Volgin decided to have her “entertain” him. Throughout their respective missions, EVA and Snake began to develop romantic feelings for one another, but Snake was initially hesitant. She helps Snake destroy the Shagohod, kill Volgin and reach the treasure called the Philosophers’ Legacy so that she can later steal it from him, even seeming to fall in love with him. At one point, EVA was nearly killed by the Colonel until The Boss volunteered to execute her personally (in reality, The Boss was actually trying to get her out of harm’s way). After the mission is completed, EVA and Snake have a one-night stand, but she could not bring herself to carry out the order of assassinating Snake, as she promised The Boss she would not. Instead, she flees with what she believes to be a Philosophers’ Legacy (half of it, the other taken by Ocelot and the CIA) as well as with intelligence data that leads to the breakthrough in the Chinese nuclear weapons program. After Snake awakens the next morning, he discovers a tape EVA has left revealing all her secrets. The epilogue prior to the credits goes on to state that EVA disappeared in Hanoi, North Vietnam, during the Vietnam War in 1968.[4]

EVA reappears in Metal Gear Solid: Portable Ops as a recruitable character by completing a series of optional missions.[5] In 1971, Big Boss (Naked Snake) and EVA reconciled after he tracked her down and rescued her in Hanoi. He invited her to become a founding member of the Patriots conspiracy along with himself, Zero, Para-Medic (Dr. Clark), Sigint, and Ocelot. At some point, she also discovered Ocelot’s codename of Adam and reconciled with him too. In 1972, EVA volunteered to serve as a surrogate mother in Les Enfants Terribles, a project designed to clone Big Boss and maintain his image as an icon for the organization. She was originally implanted with eight clone fetuses, though six were intentionally aborted in order to encourage stronger growth in the remaining two. EVA later gave birth to the clones, who would become known as Solid Snake and Liquid Snake. Despite the fact that Big Boss disapproved, and eventually left the group in opposition to Zero’s methods,[6] EVA saw the clones as her own children.

While not making a direct appearance in Metal Gear Solid: Peace Walker, EVA would remain in contact with Big Boss, passing on cassette tape recordings to his private military company, the Militaires Sans Frontieres in 1974. In them, she detailed further information on The Boss’s final mission, and the motivations behind her actions, having been entrusted to pass this on to him. These tapes were later supplied to Big Boss with no return address except with the name EVA, with Big Boss hesitantly explaining that she was an “old acquaintance.”

In Metal Gear Solid 4: Guns of the Patriots, which is set in 2014, 50 years after the events of MGS3, she appears under the identity of Big Mama (ビッグ・ママ Biggu Mama?) (also called Matka Pluku, Czech for “Mother of the Regiment”) as the leader of the Paradise Lost Army resistance movement against The Patriots. It is revealed that she was fired from her job as a spy after her failed mission in the previous game and was recruited by Big Boss to form part of the Patriots.[7] She assists Solid Snake in Eastern Europe. At one point, EVA, in an exhausted and hallucinatory state, threw herself into the fire in order to save the corpse of Big Boss. Snake saved her from Liquid Ocelot’s gunshot but badly burnt the left side of his face in the process. EVA ultimately dies due to coming into contact with the FOXDIE virus carried in Snake’s body, although it initially appeared as if she died from injuries inflicted on her by the fire and when she fell off her motorbike during a pursuit of her and Snake by Raging Raven.[8]

In Metal Gear Solid V: The Phantom Pain, Ocelot says that Major Zero tasked EVA to arrange Big Boss’ confinement at a hospital in Cyprus after the XOF attack on Mother Base.

EVA and Olga Gurlukovich‘s outfits can be used as costumes in Rumble Roses XX.[9] EVA also makes a cameo appearance in Super Smash Bros. Brawl as an obtainable sticker, usable exclusively by Solid Snake in The Subspace Emissary.

From https://en.wikipedia.org/wiki/EVA_(Metal_Gear)

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Gaia Sanetti (@merylsama) – Photo by Ivan King